Technology at escape velocity?

Wave Crest

I was listening to an interesting podcast from Supernova 2005 about Reinventing Media (if you want a partial transcipt check out the Strange Attractor blog)

While the panel discussion was interesting, the bit that raised my interest was a question from the floor from a guy called Greg Allen. Part of his query involved the notion that technology has now reached escape velocity.

That’s a powerful idea, and a concise way of summing up the rate of exponential change that Ray Kurzweil talks about. It seems that we’re about to reach critical mass with the convergence of many technologies.

I’m currently working on a large project for a massive global European company looking at how the world is going to look in twenty years based upon where technology is taking us. Almost every field I look at – from transport to healthcare – there are massive advances happening every couple of years. It’s no longer a doubling rate of change.

One of the key themes is the massively increased understanding of the nano world. It’s easy to think that nano relates simply to pure technology, but it seems that the further you delve into a field the more the key advances are at the molecular level.

However to anchor this post, and to stop it hitting an all time high on the breathless hype meter, consider the following quote :

We live, as it were, upon the front
edge of an advancing wave-crest

Now try and guess the date of that quote. It’s very relevant becuase it reflects the idea that this is not the first itme in history that people have felt this way. It’s not from the 90s, not even the 60’s. But 1904. The author is William James.

Mobiles phones are a victim of complexity

From the consistently thought provoking blog Putting People First comes this gob-smacking statistic :
“63% of mobile devices returned [for repair] are in perfect working order”

While not reknowned for being an innovator, Vodafone has certainly started to address this when it introduced ‘simple’ handsets. Although aimed at older users (read : Silver Surfers) it’s a fairly safe guess that they would have found a market which extends beyond that.

After all, it’s a classic rule of technology products that 80% of your users will only use 20% of your product’s features.

Creating positive conversations

I was at “The Cup” cafe in Christchurch at the weekend trying to enjoy some brunch. I say ‘trying’ because they were piping in diabolical music from a surf-punk-alt-rock station called “The Edge.” We asked the waitress to change the music, but she said that their music server was down.

Seventy years ago she would have said that the pianist was ill.
Fifty years ago she would have said that wireless wasn’t working.
Twenty years ago she would have said that the record was stuck.
Five years ago she would have said that the CD jukebox was skipping.

Rather than drive customers away, they could have turned it to their advantage by ringing around and finding a sax player, a violinist – in fact any professional who could play an instrument without needing the space of a piano. Then when people asked why they had live music, they could say the server was down but they didn’t want to radio on.

It would have created positive conversations among their customers, not negative ones.

Virtual world. Real cash

It was only a matter of time. The virtual gaming economy world has crossed over to the real world economy. From the BBC :

A real world cash card that allows gamers to spend money earned in a virtual universe has been launched.
Gamers can use the card at cash machines around the world to convert virtual dollars into real currency.

The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy. Last year $165m passed through the game and the founders of the online Universe expect that to at least double in 2006.

The new cash card blurs the boundary between the virtual and physical world even further. It allows people to access their virtually acquired PEDs and convert them into real world money at any cash machine in the world. The card, issued by MindArk, is associated with the players Entropia Universe account and has all of the features of a real world bank account.

Players can transfer, withdraw, deposit and even view account balances using the system.

I remember raising this idea with the Chief Marketing Officer of one of the UKs largest banks three years ago. he didn’t get it. Maybe another bank will, but you can bet it won’t be one of the old-school players. Maybe someone like ING Direct or WaMu.

By having a bank at the back end of the system you add credibility to the system, and provide re-assurance that your cash is not going to be spirited away by some relatively unknown gaming company with no financial services experience.

Does your bank have a branch here? :

Virtual world, real cash.

It’s only a matter of time.

Science Fiction as a predictor – again

You may recall the movie ‘Inner Space’ where a submarine is shrunk down the size of a pill and then inserted in a living body.

While it’s not quite the same thing, similar results will soon be availbe via the SmartPill > – a pill sized monitoring device which – once swallowed – passes through the body gathering information as it goes.

Smartpill

From the website :

The SmartPill pH.p Capsule is a miniaturized disposable telemetry device, about the size of a large vitamin pill and weighing little more than 3 grams, that is encased in inert, bio-compatible, medical-grade polycarbonate that makes it safe for human ingestion. Internal to the device are the data transmitter, three sensing elements (pH, pressure and temperature), and a battery chamber housing the power source.

The SmartPill pH.p Capsule transits the intestines by peristalsis or the normal rhythmic contraction of the intestinal muscles and is capable of transmitting data continuously for greater than 72 hours. The single-use capsule is excreted naturally from the body, usually within a day or two, without pain or discomfort.

There is also a receiver which records the information in real time as it is transmitted from the pill. This data then transferred to a PC for analysis.

Why is this interesting?

Science fiction authors have always been at the bleeding edge of technology product design. Unconstrained by current limitations they are free to imagine without limits. The early Motorola flip phones were inspired by the communicators featured on the Star Trek TV series.

So where are people looking today for inspiration? According to a BBC interview one of the current favourites is Harry Potter.

Nokia CTO

Yrjo Neuvo, Chief Technical Officer of Nokia mobile phones, reads JK Rowling’s Harry Potter to get him thinking.

“I have read all the Harry Potter books, including the last one,” he told BBC News Online.

“And when you read them with my kind of mindset, technology orientated, I always ask myself how we can implement that.”

JK “is very good when it comes to predicting the future”, according to Dr Neuvo, and “many of the things she is painting in her books can be implemented in phones in five to 10 years. It’s really exciting,” he says.

The ghostly moving people in framed pictures which deck Hogwarts’ staircases, and the mysterious pensieve which shows 3D images of memories are just some of the ideas he sees as a reality.

It’s like podcasting. Only live. With video. From your pocket.

Taking content generation to the next level is Comvu, which has developed an application to enable you to send live streaming video from your mobile/PDA.

Once setup, you then send notifications to your prospective audience via SMS, IM or whatever channel they select. Here’s how it works :

PocketCast

Hey presto – it’s a new instant news station. Mobile computing power meets citizen journalism. How long before someone called it “iNews” ? However news won’t be the only application once Generation Mobile get inspired.

Pandoras Juke Box

As a ‘discerning music consumer’ (or should that be music-snob?) I’m always looking for new sources of interesting music. A few years back there was this great site called GigaBeat. It sadly shut but was replaced by was then usurped by other similar services such as MusicPlasma

However the new champion of music referral does not just point out new sources of music/influences, but actually customises a radio station based on these.

Beware, it’s addictive. And inspirational for discovering new sounds.

Pandora
Pandora

UPDATED – 22 Dec 2005
After using Pandora for a while, it strikes me that it’s a shining example of the web-as-a-platform. In the dial-up world this type of application would not be possible. However in the broadband world it’s a virtual jukebox anywhere you can get a fast connection. When mobile devices get fast wireless connections, it’s bye-bye iPod. The idea of carrying your music on one device, and only accessible from one device will seem quaint.

Toyota Genetics

Toyota has developed a plant which has been bred to be more efficient at scrubbing CO2 emissions from the air. The plant is a new type of cherry sage that Toyota has called Kirsch Pink. It is unclear whether it is a result of selective breeding or whether it is a result of genetic modification. Either way it is interesting that a car manufacturer is diversifying it’s approach to cleaning up the problem that its products create.

It is also not clear if the plant comes in a range of appealing colours with a range of affordable and appealing optional extras.

(Link)