3D printing just got more interesting

Quick update that has implications for distributed manufacturing, supply chains and last, but not least, intellectual property:

The Pirate Bay, announced a new, legitimate direction yesterday: It’s going to host physibles, downloadable models for constructing 3D objects.

ย The Pirate Bay’s move into physibles breaks new ground, since 3D printing is territory copyright lawyers have barely begun to fathom.

A “physible” is a digital plan for an object that can either be designed on a computer or uploaded with a 3D scanner. Those plans can be downloaded and used to assemble real, tangible objects using a 3D printer. Printers are getting more affordable, but they’re still limited by the kinds of materials they can use. But that just means it’s the dawn of this technology, and The Pirate Bay is getting in early. “We believe that in the nearby future you will print your spare [parts] for your vehicles,” TPB writes on its blog. “You will download your sneakers within 20 years.”

via Forget MP3s: Soon You’ll Download Your Sneakers From The Pirate Bay.

Phones created multiplayer games in real worlds

 

 

File this under “the future is already here, it’s just unevenly distributed.”

Using the viewfinders of their smartphones, gamers can view paranormal activity layered over their surrounding environment and join a massive multi-player game that requires completing location-based missions and casting spells on real-world locations. Missions are generated in any real world location, asking players to complete challenges in order advance the story line, gain new spells, and earn status points. The game can be played anywhere in the world, enabling multiple players to compete and collaborate in the global battle between good and evil.

Read more about this fascinating combination of technologies in an interview with the developers at PSFK here: Game Creates Worldwide Zombie Hunt Using Augmented Reality.

Immersion, reality, zombies and fitness

The wonderful London gaming studio Six to Start is working on a project that has been funded by Kickstarter. It’s a game called Zombies, Run!, and is an augmented audio running game for the iPhone, iPod Touch and Android that challenges users to rebuild civilization after a zombie apocalypse by completing location-specific tasks while running in the real world.

Users cue the app and don headphones to collect medicine, ammo, batteries, and spare parts which can be used to build up and expand their base โ€” all while getting orders, clues, and a story through their headphones. Missions last around 20-30 minutes and can be played in any city. The platform additionally records the distance, time, pace, and calories burned during all runs.

This is a wonderful mix of many interesting trends: crowdsourced funding, augmented reality, and mobile computing combining to create a game with real world goals.

via Augmented Audio Game Spurs Fitness By Immersing Runners In Zombie Infested World @PSFK.

Societal, technological and organisational change

Every so often I read something which stops me in my tracks.ย  “A Long-Wave Theory on Todayโ€™s Digital Revolution”ย  on the Booz & Co Strategy and Business site falls squarely into this category.

It’s an interview with historian Elin Whitney-Smith and has a range of insights that are worth sharing.ย ย  Whitney Smith has spent 30 years researching and refining her theory of economic progress as a series of information technology disruptions, drawing on studies of subjects as varied as digital media design, medieval gender relationships, and the extinctions at the end of the Pleistocene epoch.

Her theory is that:

There have been six information revolutions in human history. Each represents a major change in the organizational paradigm โ€” a change in how people form themselves into groups.

  • The first was among hunterโ€“gatherers just before the invention of agriculture;
  • second, the rise of counting and written language;
  • third, the fall of Rome;
  • fourth, the invention of the printing press;
  • fifth, the electric information revolution that accompanied trains, telegraph, and telephone; and sixth, the digital information revolution that we are now living through.

In the last three, the economics follow the same pattern: a long boom followed by a crash. Then a difficult and turbulent struggle begins. New ways of organizing emerge and the old ways, supported by established elites, fail.

This has close parallels with the theory of technology innovation as proposed to Ray Kurzweil, and has led him to propose his theory of ‘the singularity’ where humans and machines merge.ย  Kurzweil’s theory is that each technology wave – from the discovery of fire –ย  has happened successively faster.ย  Whitney-Smith makes a similar observation:

Throughout history, the time frame has gotten shorter. Among hunterโ€“gatherers, it took thousands of years to make the transition to agriculture. From the fall of Rome to the press was almost 1,000 years. The printing press revolution took 220 years. The electric revolution [trains, telegraph, and telephone] took 110 years, and, as I count it, the digital revolution started about 50 years ago. So, in recent information revolutions, there is a kind of rule of halves.

According to Whitney-Smith this has wide ranging implications, including changes for organizations:

Weโ€™re just starting to see the organizational innovation of the second phase emerge. These new companies take the Internet for granted. They are designed by a generation that had access to computers from childhood. Businesses that are less bound by old forms of hierarchical authority, such as Facebook (where any engineer can modify any part of Facebookโ€™s code base), are thriving. So are companies with massive line worker input such as the โ€œopen managementโ€

โ€ฆcompanies that use these new ways of organizing will out-compete the old. If the rule of halves still applies, we would expect this new information order to manifest itself by sometime around 2012.

This is supported by evidence that companies are already embracing a ‘co-creation’ framework rather than a top down approach.ย  For example I’m working with a number of forward-thinking clients on the deployment of Spigitย  – an online idea management tool which empowers everyone in an organization (especially front-line workers).

Whitney-Smith’s theory also has implications on a global scale:

In the short run, itโ€™s better to be a member of the elite in China than a college student elsewhere with free information access. But bottom-up innovation will always be more successful in the long run. Therefore, if China continues its closed information policy, its success wonโ€™t last because regular people wonโ€™t be able to innovate.

Last but not least, the theory weighs in on the importance of moving away from the core to look for changes at the periphery and the edges:

“Lasting innovation in an information revolution doesnโ€™t come from the elite, or from people who already have access to wealth and authority. It comes from the edgesโ€ฆ”

The age of the personal satellite (Science Foo Camp)

I’ve just got back from a weekend of cognitive overload at Science Foo Camp at the Googleplex.ย  Given that there’s just so much to take in, here’s a list of three interesting links that are worth exploring more:

  • Victimless Leather – a small coat growing from living human and mouse stem cells
  • Bjorks new album called Biophilia, and the interactive apps that redefine what music is
  • Learning about the ‘small spacecraft’ initiative at NASA under Will Marshall.ย  The plan is to use Andriod smartphones to power small, inexpensive satellitesย  that run on Open Source software. Below is a photo of the finished satellite.ย  Note that the metal tape measure is the aerial and there is no shielding on the device.ย  The first launch is later in the year, but the beer bottle shown in the photo will not be on the rocket.

Children Accurately Predict The Future Of Computing (article link)

Worth a look, if only to remind yourselves that it doesn’t take experts to have an accurate view on where things can go in the future:

The Latitude research organization believes children can contribute to scientific advancement through their unbounded imagination. The Children’s Future Requests For Computers and the Internet asked children to draw what they wished computers could do in the future. Some of the predictions, such as Google image search, would come true on the day the study was announced. Many others are on their way. Even without the general knowledge of what scientists are working on, the surveyed children show remarkable (and adorable) foresight.

Children Adorably, Accurately Predict The Future Of Computing | Slideshows.

Resource Efficiency: The 6th Wave of Innovation

Echoing some of the trends that we’re seeing emerge from Future Agenda, Dr Moody holds that the global financial crisis of heralded the start of a sixth major wave of innovation โ€” that of resource efficiency. You can take a look at his book calledย  The Sixth Wave, or scan this Wired article for a precis of his four main points:

  1. Waste is an opportunity
  2. Sell the service, not the product
  3. Bits are global, atoms are local
  4. If in doubt, look to nature

Recommended reading.

via Resource Efficiency: The Sixth Wave of Innovation | Epicenterย | Wired.com.

Wi-Fi-Connected Lightbulbs

This snippet –ย  outlining a new technology that allows lights to be controlled via wi-fi –ย  needs to be filed under the title “the future is already here, it’s just unevenly distributed…”

Greenchip uses 2.4 GHz Wi-Fi signals (over an 802.15.4 short range wireless protocol that won’t compete with your normal home 802.11 g/n computer network). They use the new Ipv6 protocol too, so there’s no worries that your lightbulbs will use up all the world’s available Internet addresses. Plus, the JenNetIP system that NXP’s built to let your computers talk to your lights is being open-sourced–in the hope that other manufacturers will embrace it. In fact, Google’s already doing so, with its recently revealed Android Home automation system

via Wi-Fi-Connected Lightbulbs, Coming To Smart Homes In 2012 | Fast Company.

Fringes and edge disruption

From the cover story of the June 09 issue of Fast Company comes this quote from Neri Oxman at the MIT Media Lab:

“I like to be on the edge because it makes me vulnerable. On the fringes, I think, is where disruptive innovation begins.”

Oxman appears to be a one-person study of exploration across disciplines. She’s described as “artist, architect, ecologist, computer scientist, and designer.” Digging slightly deeper behind the hyperbole, it turns out not to be far from reality. She studied medicine in Israel, graduated from the Architectural Institute in London and is now based in the computation department of the architectural department of the MIT Media Lab. Her work has recently been displayed at MoMA, now part of its collection.

That’s the sort of background that would even make Frans Johansson’s head spin. The collision points between disciplines are often where the sparks are created that light the fires of disruption. Given Oxman’s background, she’s probably got enough spark-ability to re-start the Large Hadron Collider.