3D printing just got more interesting

Quick update that has implications for distributed manufacturing, supply chains and last, but not least, intellectual property:

The Pirate Bay, announced a new, legitimate direction yesterday: It’s going to host physibles, downloadable models for constructing 3D objects.

 The Pirate Bay’s move into physibles breaks new ground, since 3D printing is territory copyright lawyers have barely begun to fathom.

A “physible” is a digital plan for an object that can either be designed on a computer or uploaded with a 3D scanner. Those plans can be downloaded and used to assemble real, tangible objects using a 3D printer. Printers are getting more affordable, but they’re still limited by the kinds of materials they can use. But that just means it’s the dawn of this technology, and The Pirate Bay is getting in early. “We believe that in the nearby future you will print your spare [parts] for your vehicles,” TPB writes on its blog. “You will download your sneakers within 20 years.”

via Forget MP3s: Soon You’ll Download Your Sneakers From The Pirate Bay.

Serendipity, GPS and cities

The topic of serendipity and technology was raised again recently in The Atlantic, with one writer pointing out that the advent of the GPS on phones, combined with services such as Yelp, increase the filtering process that in turn lessens the chance of accidental discovery:

Everywhere you go these days, people are waving their phones around like dowsing devices, trying to find a place to eat, or a subway stop, or a bookstore. Are they finding them? Yes. My question is, what are they not finding? What serendipitous journeys are they not taking?

via GPS, Smartphones, and the Dumbing Down of Personal Navigation – Technology – The Atlantic Cities.

It’s an interesting segue back to my blog post below which outlines three simple ways to increase serendipity in your life.

In Seach of serendipity – article from The Economist

Ian Leslie has penned a lovely piece for Intelligent Life about serendipity, and why it matters in the digital age.  As a serendipity architect it’s tempting to repost the entire piece, but I’ve pulled the highlights out below:

Google can answer almost anything you ask it, but it can’t tell you what you ought to be asking. Ethan Zuckerman, director of the Centre for Civic Media at Massachusetts Institute of Technology and a long-time evangelist for the internet, points out that it doesn’t match the ability of the printed media to bring you information you didn’t know you wanted to know. He calls the front page of a newspaper a “discovery engine”: the lead story tells you something you’re almost certain to be interested in—the imminent collapse of the global economy, or Lady Gaga’s latest choice of outfit—and elsewhere on the page you learn that revolution has broken out in a country of whose existence you were barely aware. Editors with an eye for such things, what Zuckerman calls “curators”, are being superseded by “friends”—people like you, who probably already share your interests and world view—delivered by Facebook. Twitter is better at leading us to the interests of people beyond our social circle, but our tendency to associate with others who think in similar ways—what sociologists call our “value homophily”—means most of us end up with a feed that feels like an extended dinner party.

[…]

…But when everyone can get the same information in more or less the same way, it becomes harder to be original; innovation thrives on the serendipitous collision of ideas. Zuckerman told me about a speech on serendipity he recently gave to an audience of investment managers. As he started on his theme he feared he might lose their attention, but he was pleasantly surprised to find that they hung on every word. It soon became clear why. “In finance, everyone reads Bloomberg, so everyone sees the same information.” Zuckerman said. “What they’re looking for are strategies for finding inspiration from outside the information orbit.”

(via IN SEARCH OF SERENDIPITY | More Intelligent Life.)

So what should you learn from this?  Here’s my top three ways to create serendipity:

  1. Browse the magazine rack at airports or train stations before you’re taking a journey.  Pull out a couple of magazines that you’d never normally read and browse them cover to cover.  Seek out articles/photos or advertisements that could have some relevance to your interests or work.  You’d be surprised what can come out of this simple exercise.
  2. Change the route you take to work each day.  Look for items of interest along the way  – I find that seeking novelty often sparks new ways of thinking.
  3. Mingle at parties. Network at functions.  Start conversations with anyone and everyone.  My preferred technique for doing this starts with looking for the odd person out.  If you’re at an unconference and everyone is wearing jeans and t-shirts, start talking to the guy who came dressed in a suit (this is based on an actual situation where I got totally drawn in to a conversation about religion 2.0).  If everyone is dressed in a suit, talk to the guy in the jeans.

What’s your best tip for creating serendipity?

Phones created multiplayer games in real worlds

 

 

File this under “the future is already here, it’s just unevenly distributed.”

Using the viewfinders of their smartphones, gamers can view paranormal activity layered over their surrounding environment and join a massive multi-player game that requires completing location-based missions and casting spells on real-world locations. Missions are generated in any real world location, asking players to complete challenges in order advance the story line, gain new spells, and earn status points. The game can be played anywhere in the world, enabling multiple players to compete and collaborate in the global battle between good and evil.

Read more about this fascinating combination of technologies in an interview with the developers at PSFK here: Game Creates Worldwide Zombie Hunt Using Augmented Reality.

Immersion, reality, zombies and fitness

The wonderful London gaming studio Six to Start is working on a project that has been funded by Kickstarter. It’s a game called Zombies, Run!, and is an augmented audio running game for the iPhone, iPod Touch and Android that challenges users to rebuild civilization after a zombie apocalypse by completing location-specific tasks while running in the real world.

Users cue the app and don headphones to collect medicine, ammo, batteries, and spare parts which can be used to build up and expand their base — all while getting orders, clues, and a story through their headphones. Missions last around 20-30 minutes and can be played in any city. The platform additionally records the distance, time, pace, and calories burned during all runs.

This is a wonderful mix of many interesting trends: crowdsourced funding, augmented reality, and mobile computing combining to create a game with real world goals.

via Augmented Audio Game Spurs Fitness By Immersing Runners In Zombie Infested World @PSFK.

How to find new experiences (HBR online article)

John Hagel III and John Seely Brown have a nice, readable piece on HBR today about how to actively increase serendipity in your life.  Their five tips are:

1. Audit and re-shape your social network.

2. Revise your conference calendar.

3. Get more out of your social gatherings.

4. Act out diverse facets of yourself.

5. Share an experience in an unfamiliar situation

My favourite tip is number one:

Scan the periphery of your social network and explore those “weak ties” — the people you may have met briefly and who come from very different environments. Who are some of the most diverse people on the periphery of your network that you might benefit from getting to know better? How could you use online social networks to reach out to people you have never even met but who are engaged in arenas adjacent to your own interests? Each week, resolve to introduce yourself to a friend of a friend on an online network who seems to be the most interesting and most different from you.

via Five Tips to Break Through Your Filter(s) – John Hagel III and John Seely Brown – John Hagel III and John Seely Brown – Harvard Business Review.

The age of the personal satellite (Science Foo Camp)

I’ve just got back from a weekend of cognitive overload at Science Foo Camp at the Googleplex.  Given that there’s just so much to take in, here’s a list of three interesting links that are worth exploring more:

  • Victimless Leather – a small coat growing from living human and mouse stem cells
  • Bjorks new album called Biophilia, and the interactive apps that redefine what music is
  • Learning about the ‘small spacecraft’ initiative at NASA under Will Marshall.  The plan is to use Andriod smartphones to power small, inexpensive satellites  that run on Open Source software. Below is a photo of the finished satellite.  Note that the metal tape measure is the aerial and there is no shielding on the device.  The first launch is later in the year, but the beer bottle shown in the photo will not be on the rocket.

Health Foo Camp and ideas at the fringes

From the 15-17 July I spent the weekend in Boston at another wonderful Foo Camp.  For the uninitiated, a Foo Camp is a three day, invite only unconference. My translation of this is that it’s focused creative chaos which leads to cognitive overload.  There’s some background about Foo Camps on wikipedia here, the origin of Health Foo here and full coverage of the weekend here.

However I was also interested to learn more about the organisation that sponsored the event, and more specifically, the people inside that organisation.  Health Foo was supported by the Robert Wood Johnson Foundation ,  the largest philanthropy devoted solely to the public’s health in the USA.  To put that in context, according to Wikipedia the foundation has USD$7.5 billion in assets, and annually grants  grants about USD$400 million a year. The team inside the Foundation that supported Foo is called Pioneer and Paul Tarini is the lead in Pioneer for Health Foo.  When it came to introductions, Paul described his role as looking for oddballs.  That piqued my interest and over the weekend I sat down with him and discussed with him exactly what he meant.

Pioneer was started eight years ago when the incoming President of the Foundation adopted a portfolio approach for most of the teams in the organisation. It was decided that there should be one team that had a high risk portfolio and that team was Pioneer. Paul was the second director of that team.  He likens their role to that of a venture capital fund in that it finds unconventional projects and supports them.  Paul comments that “…we have much more license to fail than those other teams.”   They’ve worked on some fascinating concepts; for example six years ago they were supporting a project to use prediction markets to anticipate flu outbreaks.

Teams like Pioneer are rare in any organisation, let alone in philanthropy.  Most leaders simply fail to recognise the need to explore the periphery of their sector to find new and novel offerings. They incentivise everyone by operation goals, and this kills innovation.  Clearly at the Robert Wood Johnson Foundation there is recognition of the need to look to the edges, and Pioneer fulfills that role.  However you still need to measure the investment and I asked Paul about how Pioneer justifies it’s existence.

His response was that individual projects have their own metrics to assess how they are progressing.  Additionally, there is an annual survey of stakeholder audiences, and in this survey is a component that measures the reputation of the Foundation for idea generation and innovation.  Finally, they monitor the spread of ideas to other teams as a gauge of success.

I was also interested in why the Foundation was interested in Foo Camps.  Paul’s response reflects the nature of his role and his understanding of where the most interesting innovation is to be found: “we believe new ideas often occur when two different disciplines intersect and begin to wrestle with each other; FOO camps are well-suited to foster such interaction.”

Paul Tarini (with Jane McGonigal who was also at Health Foo)

Children Accurately Predict The Future Of Computing (article link)

Worth a look, if only to remind yourselves that it doesn’t take experts to have an accurate view on where things can go in the future:

The Latitude research organization believes children can contribute to scientific advancement through their unbounded imagination. The Children’s Future Requests For Computers and the Internet asked children to draw what they wished computers could do in the future. Some of the predictions, such as Google image search, would come true on the day the study was announced. Many others are on their way. Even without the general knowledge of what scientists are working on, the surveyed children show remarkable (and adorable) foresight.

Children Adorably, Accurately Predict The Future Of Computing | Slideshows.

Resource Efficiency: The 6th Wave of Innovation

Echoing some of the trends that we’re seeing emerge from Future Agenda, Dr Moody holds that the global financial crisis of heralded the start of a sixth major wave of innovation — that of resource efficiency. You can take a look at his book called  The Sixth Wave, or scan this Wired article for a precis of his four main points:

  1. Waste is an opportunity
  2. Sell the service, not the product
  3. Bits are global, atoms are local
  4. If in doubt, look to nature

Recommended reading.

via Resource Efficiency: The Sixth Wave of Innovation | Epicenter | Wired.com.